According to an article by Digi-Capital, the market for AR and VR investment over the past year was $3.6 Billion.
- Four companies raised a combined $2.065 Billion of that $3.6 Billion
- Magic Leap raised $963 Million
- Improbable raised $502 Million
- Niantic raised $200 Million
- Unity 3D Raised $400 Million
The also also stated that there will be 900 Million AR-enabled mobile devices by the end of 2018
The Finnish Game Industry is growing at a 39.5 percent growth rate because of some amazing game developers (SuperCell, Rovio, Remedy, (Among others)).
Below is an updated presentation on the market in Finland as well as an outline of opportunities in Finland for anyone looking to start an office there. Of particular note (although not in this presentation) is how Ilkka Paananen and the SuperCell team have deliberately chosen to ensure Finland receives the taxes it is due by not setting up operations in Ireland, the Netherlands Antilles and other tax havens, in order to pay what they owe their country. I applaud this approach to industry development and hope it serves as an example to other companies and countries on how a stand-up company deals with success and helps to build both an ecosystem and industry within a country.
My opinion is that with massive profits and mainstream appeal for many of its games, the Finnish game industry is setup in a way to pay for the development of games that can reach the global audience, but also ensure the industry’s ongoing success. It’s morally righteous and reverent to the local university system (as well as previous commercial entities such as Nokia) which have helped build it, and it appreciates the fact that the universities will continue to be a major part of its growth in the future.
In a world that is often short-sighted, Finland is a leader and their approach is a brilliant example in the post-Montreal economic development era.
Dean Takahashi over at VentureBeat pulled together a great story on game industry investments in 2010 noting that:
Here’s an excellent primer on the state of the games industry and the investment opportunities as game funds emerge and private equity takes a deeper look at gaming.
Engage Digital Media compiled a list of venture capital investments in the Virtual Goods industry in 2009. The report details $1,380,822,000 invested in 87 virtual goods-related companies.