GDC is coming up and one session that should be relevant to anyone making a large game that needs the ability scale is on Friday, March 22nd at 1:30 PM in room 2000. Here’s a
link to the announcement. Game development veterans from Boss Fight Entertainment, Certain Affinity, and Intel will be answering questions collected online for anyone interested in client/server architecture.
This is an approach to audience participation that takes full advantage of social media where anyone can ask a question here:
https://www.leaseweb.com/events/game-developers-conference-sf-2019, or on Twitter @GamesNetworker using the hashtag #GDCBackendAMA.
After the session, Leaseweb has promised to post the responses in a blog post on their site. Maybe we ca
n get someone there to live tweet the session.
DFC Intelligence predicts 2016 game software sales to reach $79 billion. This is 8% higher than 2015.
Video Game Software Sales will be $98 billion in 2020
The market is seeing a CAGR of more than 5 percent
The PC Game Market in Asia, North America and Europe will grow to $40 billion by 2020
The PC Game Market in Asia, North America and Europe was $30 billion in 2015
SuperData released a new report on the US digital games market. Here are the interesting points:
There are 287 Million Mobile Active Gamers in the U.S.
$1.2 Billion in U.S. digital game sales for December 2014
11% Year over on year growth in December 2014, compared to December 2013
17% Growth in mobile digital revenues
10% Increase in console digital sales
10% Decrease in social game revenues
Average spend on PS4 was $11.09, down from $20 in November 2014
Average spend on Xbox One was $6.88, down from $21 in November 2014
Average spend on Steam was $2.35, down from $8 in November 2014
I just uploaded a presentation I’ve given in different flavors over the past few years on launching MMO games. Here it is:
According to an interview with Eurogamer, Turbine’s revenue estimates for 2011 suggest that the PC MMO market will be worth $2 billion
The company expects the Console MMO market to be relatively untapped in 2011 and estimate it to be worth $2.3 billion in revenue.