Niko Partners today announced that their series of report based on seven emerging Asian markets for games are now available. Here are some data points from the news:

  • 2010 online games market revenue for Indonesia, Malaysia, the Philippines, Thailand, Singapore, Vietnam and the region of Taiwan is estimated to reach $917 million this year
  • 2014 online games market revenue for Indonesia, Malaysia, the Philippines, Thailand, Singapore, Vietnam and the region of Taiwan is estimated to reach$1.7 billion
  • This represents a 14% compound annual growth rate (CAGR) over the four-year period
  • Vietnam and Taiwan are the most significant of the seven markets in 2010
  • In 2010 there are 64 million gamers throughout these seven Asian emerging markets: Indonesia, Malaysia, the Philippines, Thailand, Singapore, Vietnam and the region of Taiwan

The reports can be purchased here.

Network World is reporting that the Asia-Pacific PC market (excluding Japan) grew 15% in the quarter and 36% year-over-year in the second quarter of 2010 to reach 27 million units, according to IDC. The growth is double digits in almost all countries.

This session at GamesBeat is going to be pretty great for getting an international perspective on the games industry (Europe and Asia). It’s part of GamesBeat at GDC and is being moderated by Lisa Hanson of Niko Partners.

Gaming without borders (North Hall, Esplanade level, 305/307 – part of Games Beat)

Panel time is: March 10th, 3:30pm – 4:15pm

Panelists are:

  • Klaas Kersting Gameforge CEO
  • Tomoko Namba, CEO of DeNA,
  • Aroon Tan, president, Games Exchange Alliance
  • Won Il Sue, Vice President of Business Development at Nexon America

In June, Gartner released their estimates on the worldwide market for wireless gaming revenue in 2008 and put their number at $4.5 Billion. Other points include:

  • Revenue will grow to $6.3 Billion by 2011
  • Revenue in 2007 was $3.9 billion (16.1 % growth rate)
  • 10.2% CAGR from 2007-2011
  • Asia-Pacific (including Japan) is the largest market for mobile gaming at $2.3 billion in 2008
  • Asia-Pacific Mobile Gaming should reach $3.4 billion by 2011
  • India is expected to lead Asian countries in mobile gaming revenue $80 Million in 2007
  • India should reach $450 million by 2012
  • Western Europe is projected to grow from $701 million in 2008 to $862 million by 2011.
  • North American market is projected to grow from $845 million to approximately $1.2 billion in 2011

Tuong Huy Nguyen is the principal analyst, and Madhusudan Gupta, is the senior analyst at Gartner covering the sector.

A research report by Pearl Research has data on the Vietnam market for online games. Here are the figures:

  • 10 million players by 2011
  • 21 million Internet users in Vietnam = Internet penetration rate of 23.5%.
  • Top online games in Vietnam can attract 200,000 users
  • Many Vietnamese gamers were spending $3 – $6 per month
  • Current popular online games include First Myth, JX Online, and Boom Online

According to In-Stat, game industry revenue in the Asia-Pacific region is growing rapidly:

  • Total revenue for the Asia-Pacific region was US$5.8 billion in 2007
  • Expected to reach US$21.1 billion in 2013
  • CAGR of 20.6%.

These numbers are different than the PriceWaterHouseCoopers we posted earlier.

According to the Korea Game Development & Promotion Institute (KGDI) the games market in Korea will be 4 trillion won (US$3.39 billion) for the first time this year

PriceWaterhouseCooopers estimated that the online games market across the Asia-Pacific region:

  • Will grow at a 13.3 percent CAGR
  • The market will be $5.6 billion in 2012
  • Broadband penetration is the driving force