NPD Group released new data from their Q2 2012 Games Market Dynamics Report.

  • U.S. consumers spent $1.0 billion on new physical video and PC game software in the second quarter of 2012 (April – June)

Digital Content Sales Growth

  • Digital content (full game and add-on content downloads, subscriptions, mobile games and social network games) reached $1.47 billion in the U.S. for the quarter
  • Digital content (full game and add-on content downloads, subscriptions, mobile games and social network games) reached $983 million in the UK, France and Germany for the quarter
  • Digital content sales were up 17% in the U.S. over the same quarter in 2011

Used Game Sales and Rental Market

  • U.S. consumers spent $386 million on used games and rentals
  • UK, France and Germany consumers combined spent $243 million on used games and rentals

DFC Intelligence released new research forecasting global revenue from video game software growing from $52 billion in 2011 to $70 billion in 2017.

  • Revenue growth is predicted to be split between three broad platforms: personal computers (PCs) leading with 39% of revenue, TV-based console systems with 36% of revenue, and mobile devices with 25%.
  • By 2017, 66% of game software will be delivered digitally
  • The core consumer still remains males age 12 to 30
  • Browser-based games and social networks will exceed $8 billion in revenue by 2017
  • Free-to-play games should count on an average paying consumer spending $75 a year for two years

Jon Peddie Research released new research on the state of the PC Games market. Here are some of the key insights:

  • There are 54 million Performance and Enthusiast class PC gamers worldwide
  • The number of  Performance and Enthusiast class PC gamers worldwide will grow to 72 million by 2015
  • There is very strong demand in the  Performance and Enthusiast class PC gamers worldwide for systems, accessories, and upgrades approaching $4.7 billion in 2012 and growing to $7.7 billion by 2015
  • China’s internet cafe’s are driving demand for Mainstream and some Performance class gaming equipment


Icon, a self-publisher of iOS, WiiWare and PSP games released some numbers which I think could be useful to other developers and publishers:

Richard Hill-Whittall commented,”Alas a lot of the bigger numbers were free downloads/free promotions, but even so – I was really pleased with the numbers. I thought I’d share them – and as such they are included below broken down into the different formats – iOSPSP & WiiWare. I didn’t include PC as the numbers really aren’t worth including (probably about 20 units total!).”

Bashi Blocks
iPhone 19,945
iPad 5,523

Family Games Fun
iPhone 18,203
iPad 24,591

TOTAL: 68,262


Soccer Bashi

Arcade Sports


Family Games


Stunt Cars


TOTAL: 40,810


Bashi Blocks


Arcade Darts


Arcade Air Hockey & Bowling


Arcade Pool & Snooker


Arcade Bundle


Family Games


Pool Hall Pro




TOTAL: 146,691

GRAND TOTAL: 255,763

Newzoo released their 2011 MMO Games Market Report. Here are some key data point (focused on SCiFi MMO games):

  • 36% of 39 million active MMO gamers in the US play games that have a SciFi or Space theme: 14 million in total
  • In European and Emerging markets, SciFi is less popular than in the US, with 27% and 26% of all MMO gamers respectively, but the number of players is still significant totaling 9.5 and 11.5 million
  • 68% of American SciFi MMO gamers play Free-to-Play MMOs
  • 16% of American SciFi MMO gamers play Pay-to-Play MMOs
  • 16% play both Free-to-Play and Pay-to-Play MMO games
  • Most Free-to-Play gamers play for free but the number of SCiFi MMO gamers spending money in Free-to-Play MMO games outnumbers the 4.5 Million Pay-to-Play gamers
  • China and Korea combined score best with 38% of MMO gamers or 41 Million consumers playing SCiFi MMO games
  • In China and Korea 53% choose Pay-to-Play games, but almost all of these players also play Free-to-Play MMO games
  • In Brazil, Mexico and Russia 80% of all SciFi MMO gamers only play Free-to-Play MMOs
  • The UK is the largest SciFi MMO market in Europe in terms of number of players: 2.7 Million. Despite “only” 1.7 Million SciFi gamers in Germany, total money spent is almost equal for both countries

Our friends at Baird put out a new research brief that explained growth in Activision’s digital revenues for the second quarter:

  • Digital products generated $386 million (+16% Y/Y) in revenue, accounting for 60% of the total in Q2.
As digital sales increase for the major publishers, we’ll likely see a lot of new emerging distribution platforms both publisher-backed and independent. The market is wide open for additional third-party distributors to get into the space and the prevailing model of 30% of digital revenue going to distributors is much more palatable than the cut that physical retail stores currently take.