The Nintendo DS came out in South Korea last year and since then Nintendo has seen sales of:
- 1.4 million units of the DS system
- 2.6 million software units
- 20 DS titles will be available in South Korea over the next 12 months
It’s still a relatively small market given the 1.75 game-to-DS attach rate. According to Forbes, Nintendo is taking the DS to Taiwan and China later this year.
Billy Pidgeon over at IDC estimated the size of the video game market in a recent research report:
- “Industry revenue for dedicated console and handheld hardware and software attained an unprecedented high of $46.4 billion in 2007 and will grow 22.9% in 2008 to reach $57.1 billion.”
This research report actually came out before the DFC Intelligence report, but given two analysts have estimated the $57 Billion number, it’s probably safe to use.
The San Jose Mercury News reports that:
- 27% of new US console sales are being sold to households that do not currently own a game console
- By the end of 2008, 44% of US households will own a console, up from 37% in 2007
- NPD is estimating the market at $21 Billion to $23 Billion in 2008 which represents 16.6%-27.7% growth over 2007
- 25 Million consoles have been sold in the US in the past 2 1/2 years
GamesUp, a site focused on influencing the UK government to provide subsidies to the UK game development industry posted some facts on the UK market.
- There are at least 26.5 million interactive gamers in the UK
- In 2007, the UK games software market (as opposed to the games development market) recorded a 26% growth at retail to reach $1.7 billion
The UK recently lost its #3 status in game development as Canada took the slot. Canada has long had subsidies in Montreal that pay a significant portion of an employees salary and taxes. This has been a major incentive that has benefited Ubisoft and Electronic Arts among others.
eMarketer projects that US in-game advertising spending will increase from $295 million in 2007 to $650 million in 2012. The global in-game advertising market is poised to grow to a $2B global industry by 2012.
The latest Nielsen study also showed that 82% of consumers react positively to receiving contextual in-game ads during game play.
According to Niko Partners, the leading analyst firm on the Chinese market, China’s gaming industry is really taking off over the next several years:
- China’s 46 million gamers spent $1.7 billion on online games in 2007, up 71% from 2006
- Advanced casual and casual online games made up 21% of the total
- Online revenue is expected to reach $2.5 billion in 2008 and $6 billion in 2012, for a 29% compound annual growth rate in the five-year period
This is actually from a SharpBrains research report from March, but I thought it appropriate to post:
- In 2007, the US Brain Fitness software market, reached $225 million in revenues – up from an estimated $100 million in 2005
- The consumer part of this grew from a few million in 2005 to an estimated $80 million in 2007
This puts the non-consumer portion at $145 million, so companies and the government are definitely investing in the software to increase attentions spans and productivity, a trend we would expect to continue.
According to DFC Intelligence
- There are 11 countries that have annual video game revenue in excess of $1 billion
- the Video Game Market will Reach $57 Billion in 2009
“Consumer spending on software is at record levels and the game business seems to actually benefit from a recession because games are a relatively cheap form of home entertainment,” said DFC analyst David Cole.
According to the new Online Game Market Forecasts report:
- PC online game revenue passed $7 billion in 2007, not including retail sales
- PC gaming revenue will hit $19 billion by 2013