28 Million Xbox 360 consoles have been sold worldwide according to Microsoft.

  • The Xbox LIVE community now has more than 17 Million active members
  • Online consumer spending increased 84% from over 2007 numbers
  • More than $1 billion has been spent on Xbox LIVE since its launch

In October, it was stated that 16.84 Million PlayStation3 consoles had been sold worldwide.

Nintendo announced on October 30th that they had achieved sales of 34.55 Million Wii consoles worldwide.

In June, Gartner released their estimates on the worldwide market for wireless gaming revenue in 2008 and put their number at $4.5 Billion. Other points include:

  • Revenue will grow to $6.3 Billion by 2011
  • Revenue in 2007 was $3.9 billion (16.1 % growth rate)
  • 10.2% CAGR from 2007-2011
  • Asia-Pacific (including Japan) is the largest market for mobile gaming at $2.3 billion in 2008
  • Asia-Pacific Mobile Gaming should reach $3.4 billion by 2011
  • India is expected to lead Asian countries in mobile gaming revenue $80 Million in 2007
  • India should reach $450 million by 2012
  • Western Europe is projected to grow from $701 million in 2008 to $862 million by 2011.
  • North American market is projected to grow from $845 million to approximately $1.2 billion in 2011

Tuong Huy Nguyen is the principal analyst, and Madhusudan Gupta, is the senior analyst at Gartner covering the sector.

PC Gaming Alliance (PCGA) unveiled some findings in August from its “Horizons” Report, a research study of the PC gaming industry worldwide and found:

  • PC gaming was a $10.7 billion industry during the year of 2007
  • Retail sales accounted for 30 percent of total revenues ~ $3.21 Billion
  • Online PC gaming revenue accounted for $4.8 billion, nearly double the worldwide retail sales numbers for PC games.
  • Digital distribution sales approached $2 billion
  • Advertising revenues from websites, portals, and in-game ads was $800 million

A research report by Pearl Research has data on the Vietnam market for online games. Here are the figures:

  • 10 million players by 2011
  • 21 million Internet users in Vietnam = Internet penetration rate of 23.5%.
  • Top online games in Vietnam can attract 200,000 users
  • Many Vietnamese gamers were spending $3 – $6 per month
  • Current popular online games include First Myth, JX Online, and Boom Online

Interactive Software Association of New Zealand (Isanz) numbers show:

  • Sales for the industry increased from $121,312,445 for the period from June 2006 and May 2007. to $145,662,181 from June 2007 to May 2008.
  • 17 % increase in sales of console and PC games, hardware and peripherals for the past year

Just found a Health e-Games Market Report authored by Andy Donner, director of Physic Ventures. It has interesting data including:

  • The Serious Games market is estimated at $1.5-$2.0 billion
  • Exergames (physical motion and fitness games) is a $6.4 billion market
  • Health e-Games is a $6.6 billion market

There is an AP article today talking about the market for games in the US, based on Pew Internet & American Life Project’s research released yesterday. Here are some data points:

  • 81% of people between 18-29 play games
  • 23% of of people over 65 play games
  • 97% of teenagers are gamers
  • 50% of women play games
  • 55% of men play games

There’s more data, but these are the important points.

Capcom and GRIN announced that Bionic Commando had sold 130,000 units in the first week across PSN and XBLA. At a 70/30 publisher/platform split on a $10 game, they likely grossed $910,000 in the first week.

Digitimes reported Anyalysys International’s numbers for the Chinese Online games market.

Revenues are up 65.9% this year to 4.43 billion yuan ($637 Million)

They also break down the marketshares of the top operators in China:

Company Share Renenue*
Shanda 17.9% $114,023,000
NetEase 12.8% $82,173,000
Giant 11.4% $72,618,000
The 9 10.9% $69,433,000
Tencent 10.5% $66,885,000
Sohu 7.4% $47,138,000
Perfect World 7.4% $47,138,000
9You 5.6% $35,672,000
NetDragon 3.8% $24,206,000
Kingsoft 2.8% $17,836,000
China.com 1.7% $10,829,000
Other 7.8% $49,686,000
TOTAL 100%
NOTE: *(Reverse Engineered from Percentages provided by DIGITIMES)

GameIndustry Biz reported today that an analysis of the NPD numbers gives the following breakdowns of Per Unit Sales:

  • Total third party sales for the Xbox 360 since launch is currently 67,929,999 units, followed by the Wii at 33,394,311 units and the PlayStation 3 at 19,976,325 units.
  • Third party sales for the Xbox 360 since the launch of the Wii and PS3 is 54,065,728 units, still almost double the Wii’s 33,394,311 units.
  • If you take the total number of units sold and divide that by the number of titles released since November 2006, the Xbox 360 and the PS3 are selling more units per title on average than the Wii. This puts the Xbox 360 at 217,252 units per title, the PS3 at 156,065 units and the Wii at 132,517 units.