About IE Sherpa
Interactive Entertainment Sherpa is a blog dedicated to presenting market data, analysis and opinion on the current state, and future, of the video games industry. It is run by industry veteran Sean Kauppinen, CEO of International Digital Entertainment Agency. Information is pulled from press releases, articles, and other media sources, and then distilled and consolidated into the fast facts needed by industry executives. Sean can be contacted here.
About this blog
Welcome to the blog. My name is Sean Kauppinen and I’ve been in the games industry for 15 years. I’m constantly looking for research and data on the market. I wanted to create this blog so that anyone interested in finding out the size of the market could get the data quickly and easily. If you find an article that you think we should post, please send it over and we’ll get it in the blog.

- Lightspeed Research Finds 58% of Social Network Users Have Played a Social Game
- Kids Influence $10.9 billion in Videogame Purchases; Over 90% of Kids Play Games Online
- IDC Predicts 199.4 Million Smartphones will ship in 2010
- English Language Free-to-Play PC Game Market to Reach $2 Billion by 2015
- Korea Online Games Market to Exceed $2 Billion in 2011
- 2010 Digital Goods Report – Women Spend More Than Men on Virtual Goods
- CEA Predicts 2.1 Million 3D TVs and 55 Million Smartphones in 2010
- Asia-Pacific Gets 27 Million PCs in Q2 2010 Alone
- EEDAR and SMU Release Study on The Influence of Media Reviews on Game Purchases
- U.S. 2010 Market for Mobile Virtual Goods to be Estimated at $168M
- 2006
- 2008
- 2008 Video Game Market
- 2009
- 2010
- 2011
- 2012
- 2013
- 2014
- 2015
- 2017
- 2025
- 3D Accelleration
- 3D Gaming
- 3D Household Penetration
- 3DTV
- Accelerometer
- Activision
- Advertising Age
- Advisory Board
- Adweek
- Africa
- Agency Discount
- Analysis
- Android
- Andy Donner
- Anita Frazier
- AP
- App Store
- Apple
- Apps
- Asia-Pacific
- Asia-Pacific Wireless Gaming
- Attach Rate
- Austin
- Australia
- Australia Console Install Base
- Avian Securities
- Billy Pidgeon
- Bionic Commando
- Blizzard
- Blu-ray
- Brain Games
- Brazil
- Broadband
- Browser-based games
- CafeMom
- California
- Canada
- Capcom
- Casual Games
- Casual Games Market
- CEA
- CED Magazine
- Certification
- CES
- Charity
- China
- China Online Gaming
- Chinese Online Games Market
- ClickZ
- Community
- comScore
- Conference
- Console
- Console Market
- Console Million Units
- Console MMO
- CSMG
- David Cole
- Dean Takahashi
- Deloitte
- Demographics
- DFC Intelligence
- Digital Distribution
- Discount Code
- DiscoveryBeat
- Downloadable Content
- DS System
- E3 Party
- Economic Development
- EEDAR
- Electronic Arts
- ELSPA
- eMarketer
- Engagement
- ESA
- Europe
- Exergames
- Export Revenue
- Female Gamers
- Finance
- Finland
- Flash Games
- Florida
- Flurry
- FPS
- Free-to-Play
- Free-to-Play Games
- Funding
- Gamasutra
- Game Conference
- Game Connection
- Game Developer Census
- Game Developer Research
- Game Piracy
- Game Rentals
- Games and Recession
- Games Convention Online
- Games for Health
- Games for Training
- Games for Windows
- GamesBeat
- GamesUp
- Gartner
- Gartner Group
- GDC
- GDC Europe
- Germany
- Gfk-ChartTrack
- Global Game Industry
- Global Industry Analysts (GIA)
- Global Video Game Units
- Government
- Government Games
- Graphics Hardware
- GRIN
- HDTV
- Health e-Games
- hi5
- Hollywood
- Horizons Report
- IBIS Capital
- IDC
- Illinois
- Impulse Shoppers
- in-game advertising
- In-Stat
- India
- Indian Wireless Gaming
- industry analyst
- Industry Growth
- Inside Social
- Insight Media
- Install Base
- International Game Development
- Internet Cafes
- Internet Users
- Investments
- iPad
- iPhone
- ISANZ
- Japan
- JLM Pacific Epoch
- Jon Peddie Research
- Juniper Research
- Justin Smith
- Kids
- Korea
- Latin America
- London
- M2 Research
- Market Data
- Market Research
- Maryland
- Massachusetts
- MCV
- Micro-transactions
- Mid-core games
- Middle East
- MMO
- Mobile
- Mobile Games
- Mobile Games Forum
- Montreal
- Movies
- Needham & Company
- Netbooks
- NetEase
- Network World
- New York
- New Zealand
- Nielsen
- Niko Partners
- Nintendo
- Nintendo DS
- Nite to Unite
- North America
- NPD
- NPD Group
- Online Games
- Online Gaming
- Ontario
- OpenFeint
- Parks Associates
- PC
- PC Gaming
- PC Gaming Alliance
- PC Gaming Hardware
- PC Hardware
- PCGA
- Pearl Research
- Pew Internet
- Physic Ventures
- Piracy
- PlaySpan
- PlayStation 2
- PlayStation 3
- PlayStation3
- Presentation
- PriceWaterHouseCoopers
- PS3
- PSN
- PSP
- Publisher Split
- Purchasing Power
- Quixel Research
- Research Report
- Retal Sales
- Reuters
- Revenue
- Russ Crupnick
- Sean Kauppinen
- Serious Games
- Shanda
- SharpBrains
- Smartphones
- Smarty Pants
- Social Gaming
- Social Media
- Social Network Games
- Social Network Gaming
- Sony
- Sony PSP
- South Korea
- Spain
- Spanish
- Spanish Gamers
- Speaking Opportunities
- Steam
- Stereoscopic
- Survey
- SXSW
- Symbian OS
- Tablet PC
- Taiwan
- Tax Credit
- Tax Credits
- Teen Gaming
- Teens
- Texas
- The Diffusion Group
- The ESA
- TIGA
- Top Game Publishers
- Touchscreen
- Tuong Huy Nguyen
- Turkey
- U.S. Gaming Market
- U.S.A.
- Ubisoft
- UK
- UK Games
- UK government
- UK software
- Ultra HD
- United Kingdom
- US Gamers
- US Gaming Market
- USA
- Used Games
- User Data
- User Generated Content
- Valve
- Venture Capital
- VentureBeat
- Video Games
- Vietnam
- Vietnam Games Market
- VinaGame
- Virtual goods
- Vitrue
- Wanda Meloni
- Washington
- Wedbush Morgan
- Welcome
- Wii
- Windows Mobile
- wireless gaming
- women gamers
- World of Warcraft
- Worldwide Video Game Market
- XBLA
- Xbox 360
- Xbox Live
- Young Love Study
- Youth
- Youth Brands
- Zynga
