The Flurry blog has info from Michael Pachter of Wedbush Morgan Securities where he states that social gaming was:

  • $600 million in 2008
  • $1 billion in 2009

And the growth will continue as social gaming reaches:

  • $1.6 billion in 2010
  • $4 billion in 2013

On iOS platforms, in-game sales of virtual items is about 80% of the revenue generated per user, up to a current ARPU of $9.

About IESherpa

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