The Flurry blog has info from Michael Pachter of Wedbush Morgan Securities where he states that social gaming was:
- $600 million in 2008
- $1 billion in 2009
And the growth will continue as social gaming reaches:
- $1.6 billion in 2010
- $4 billion in 2013
On iOS platforms, in-game sales of virtual items is about 80% of the revenue generated per user, up to a current ARPU of $9.