Winners to receive passes to GDC 2018 and see their work showcased during the conference at San Francisco’s Moscone Convention Center in March

Unity Technologies (https://unity3d.com/), creator of the world’s most popular creation engine that reaches nearly three billion devices worldwide, and the Game Developers Conference (GDC) have partnered to curate and host an environmental 3D art contest for artists using Unity, with the winners to be displayed at a co-organized showcase during the Game Developers Conference, taking place March 19 through March 23, 2018 at the Moscone Convention Center in San Francisco, California. Free contest entry is now open at https://3dgameartchallenge.com/.

Organizers of the Unity 3D Game Art Challenge are looking for the most beautiful and skillfully-created 3D game environments created in Unity. The most spectacular worlds will win their creators All Access Passes to GDC 2018, and will have their games displayed all week at a special lounge, with entry open to all GDC pass holders.

The judges of the Unity 3D Game Art Challenge include notables from the world of video game art and design and key Unity staff. The entry deadline is December 31, 2017, and the 12 winners will be notified in late January 2018.

More information about the guidelines and rules for entering the contest are available at https://3dgameartchallenge.com/. For more information about GDC 2018, including the GDC Conference, Summits, Expo, and VRDC@GDC, and attendee pass options, please visit http://www.gdconf.com/ and follow @Official_GDC on Twitter.

 

According to a new report from Allied Market Research: Serious games market by User Type, Application, and Industry Vertical: Global Opportunity Analysis and Industry Forecast, 2017-2023 :

  • The global serious games market was $2,731 million in 2016
  • The global serious games market is projected to reach $9,167 million by 2023
  • This represents a CAGR of 19.2% from 2017 to 2023
  • The consumers segment is anticipated to grow at the highest rate during the forecast period.
  • Asia-Pacific generated $953 million in the serious games market in 2016
  • China is the largest consumer of learning games and tools
  • The consumer business segment accounted for $1,461 million in 2016, and is projected to grow at the CAGR of 18.5% during the forecast period