According to SuperData:

  • The European client-based MMO market totalled $1.3 billion in 2012
  • Three publishers dominate the space, generating 70% of all revenue
  • Germany is the largest European client-based MMO market with €474 Million in 2012 sales
  • The UK  client-based MMO market was €281 Million in 2012
  • France was the third largest country in terms of client-based MMO  at €222 Million

According to NPD, and their latest report, Core Gaming 2013, within the US population ages 9 and older, almost half play video games on core gaming device.

  • Only 14 percent, or 37.5 million people, would be considered a core gamer*
  • Ages 9-17 are most likely to be a core gamer (26 percent)
  • Ages 18-34 are the next largest group of core gamers (21 percent)

Over the past year

  • 88 percent of core gamers state they purchased new physical games
  • 78 percent purchased physical used games
  • 70 percent purchased digital full games

*Core Gamers were described as playing Action, Adventure, Fighting, Flight, Massively Multi-Player, Racing, Real Time Strategy, Role-Playing, Shooter, or Sport games on a PlayStation 3, Xbox 360, PC or a Mac, and spending 5 hours or more per week gaming on any of these devices.