Just uploaded a Standard Launch Plan for iPhone Games for my game industry friends at AnimfxNZ.

  • In the first three quarters of 2011, game companies have raised $1.33 billion in venture capital
  • In 2010, the games industry saw $589 million in investment from VCs. in all of 2010.
  • According to Mintel, the mobile game market was $898 million in 2010, and will reach $1.6 billion by 2015

Our friends at Baird put out a new research brief that explained growth in Activision’s digital revenues for the second quarter:

  • Digital products generated $386 million (+16% Y/Y) in revenue, accounting for 60% of the total in Q2.
As digital sales increase for the major publishers, we’ll likely see a lot of new emerging distribution platforms both publisher-backed and independent. The market is wide open for additional third-party distributors to get into the space and the prevailing model of 30% of digital revenue going to distributors is much more palatable than the cut that physical retail stores currently take.

The folks at [a]listdaily have translated a report from Enterbrain stating that:

  • Social gaming in Japan was $326 million in 2009
  • This rose to $1.43 billion in 2010
  • 37 percent of all social game users have spent money on a social game
  • 20 percent are still spending money
  • 30 percent of social game players own a smartphone