DFC Intelligence today released a report that forecasts the market for English language client-based free-to-play (F2P) games on the PC  as:

  • $250 million in 2009
  • $2 billion by 2015

Other interesting data points includes:

  • By the end of 2010, it is expected that English language client based F2P games will have a combined total of 128 million registered users
  • 8 of the top 12 cities in terms of internet connection speed, are in Korea

According to Pearl Research with its new “Online Games Market in Korea” study, the online games market in Korea is forecasted to exceed $2 Billion in 2011. Other key points from the report include:

  • 3 of the top 5 game operators in Korea grew their revenues more than 50% in 2009
  • Korean game companies have prioritized establishing international operations with the United
  • States, Europe, Japan and China as the leading target markets.
  • Nexon’s global revenue was $585 million in 2009
  • Neowiz’s overseas revenues, which consists of licensing and revenues from international, was $52 million in 2009
  • South Korea has one of the highest Internet and personal computer (PC) usage rates worldwide at 80%
Challenges to the market  include:
  • A glut of content
  • Increasing government scrutiny
  • Rising development costs