According to the third annual Game Developer Census by Game Developer Research, which covers North American game companies, the games industry employed 44,806 people in 2009. This is an increase of 406 jobs over the 2008 estimate (44,400). Other key points include:
Canada now employs 12,480 people in the games industry
In 2008, Canada employed 9,500 people in the games industry
California has 20,815 developers (46 % of the U.S. total)
Washington has over 4,500 game industry employees
Texas has over 2,600 game industry employees
8 states (California, Washington, Texas, New York, Massachusetts, Illinois, Florida, and Maryland) have more than 1,000 working game industry professionals
Game tools companies, game contracting/services companies, external PR, marketing, legal, and other business services, and liaison or licensing divisions at larger media companies are not included in the census, however Game Developer Research estimates this number at around 18,000 across North America.
The’Game Developer Census 2009‘has data on more than 700 game development companies in North America and is now available as a paid digital download for $2,495. Any questions about payment, delivery methods, or further licensing of the data can be directed to Game Developer Research at email@example.com.
Niko Partners is the leading analyst firm covering the China Games Market – according to today’s Niko Partners’ newsletter:
There are now 134,000 licensed Internet Cafes in China.
Niko states: “The previous number was 114,000, though we know that provinces had the right to override the ban in tier 3 and 4 cities as demand warranted new licenses. The Niko estimate for licensed and unlicensed cafés of 30 or more seats is 170,000.”
You can sign up for the newsletter here if you are interested in following the game market in China.
Frank Yu is someone I met and had the privilege of hanging out with on my last trip to China back in April/May. He’s one of the key people responsible for launching Xbox in Asia and I just found a great presentation of his on Slideshare which presents the history of the Chinese gaming market. Here’s the presentation:
Insight Media, predicts the stereoscopic 3D market will grow to more than 40 million 3D-capable displays by 2014.
The 2009 Stereoscopic 3D Gaming Report is $5,000 and provides a thorough analysis of all aspects of 3D gaming and 3D display infrastructure. In addition to the forecasts, results of testing 24 3D games on three different 3D monitors are included in the 330-page report. For more information visit: http://www.insightmedia.info/reports/2009s3ddetails.php
According to a release from IDC, there were more than 450 million mobile Internet users worldwide in 2009, a number that is expected to more than double by the end of 2013. Here are the highlights from IDC’s Worldwide Digital Marketplace Model and Forecast”:
More than 1.6 billion people – a little over a quarter of the world’s population – used the Internet in 2009
By 2013, over 2.2 billion people – more than one third of the world’s population – is expected to be using the Internet
More than 1.6 billion devices worldwide were used to access the Internet in 2009, including PCs, mobile phones, and online videogame consoles
By 2013, the total number of devices accessing the Internet will increase to more than 2.7 billion
China continues to have more Internet users than any other country, with 359 million in 2009
The number of Internet users in China is expected to grow to 566 million by 2013
The United States had 261 million Internet users in 2009, a figure that will reach 280 million in 2013. India will have one of the fastest growing Internet populations, growing almost two-fold between 2009 and 2013.
The United States has far more total devices connected to the Internet than any other country
China is the leader in in the number of mobile online devices with almost 85 million mobile devices connected to the Internet in 2009
The number of Internet devices in India, both mobile and fixed, is expected to grow commensurate with the number of Internet users
Worldwide, more than 624 million Internet users will make online purchases in 2009, totaling nearly $8 trillion (both business to business and business to consumer)
By 2013, worldwide eCommerce transactions will be worth more than $16 trillion
Worldwide spending on Internet advertising will total nearly $61 billion in 2009, which is slightly more than 10% of all ad spending across all media
Worldwide spending on Internet advertising is expected to reach almost 15% of all ad spending across all media by 2013 as Internet ad spending grows surpasses $100 billion worldwide