According to the third annual Game Developer Census by Game Developer Research, which covers North American game companies, the games industry employed 44,806 people in 2009. This is an increase of 406 jobs over the 2008 estimate (44,400). Other key points include:

  • Canada now employs 12,480 people in the games industry
  • In 2008, Canada employed 9,500 people in the games industry
  • California has 20,815 developers (46 % of the U.S. total)
  • Washington has over 4,500 game industry employees
  • Texas has over 2,600 game industry employees
  • 8 states (California, Washington, Texas, New York, Massachusetts, Illinois, Florida, and Maryland) have more than 1,000 working game industry professionals
  • Game tools companies, game contracting/services companies, external PR, marketing, legal, and other business services, and liaison or licensing divisions at larger media companies are not included in the census, however Game Developer Research estimates this number at around 18,000 across North America.

The’Game Developer Census 2009 has data on more than 700 game development companies in North America and is now available as a paid digital download for $2,495. Any questions about payment, delivery methods, or further licensing of the data can be directed to Game Developer Research at research@gdmag.com.

According to  Quixel Research, 50% of consumers want 3D home theaters and 80% have already watched something in 3D.

The second annual 3D study, 3D Displays and Content 2009 pulled opinions from 1,000 HDTV owners and found:

  • 78% of respondents have had a 3D experience
  • 50% are interested in watching 3D at home
  • More than 33% of those surveyed expect 3D TV within 12 months
As HDTV manufacturers shift to 3D as the next big technology to move high-end TVs where they make better margins, the opportunity for 3D gaming will continue to grow.
Videogames: The Shadow Distribution Platform
• Across all platforms, more U.S. consumers are playing newly released videogames than a year ago:
— 47% have played via a home console – up from 31%
— 42% have played on their PC – again up noticeably from 26% last year
— 17% have played on a handheld – up from 11%
— 13% have played on a mobile phone/smart phone – up from 4%

In its report Videogames: The Shadow Distribution Platform, Deloitte makes a number of predictions:

• Across all platforms, more U.S. consumers are playing newly released videogames than a year ago.

  • 47% have played via a home console – up from 31%
  • 42% have played on their PC – again up noticeably from 26% last year
  • 17% have played on a handheld – up from 11%
  • 13% have played on a mobile phone/smart phone – up from 4%

Venturebeat has better info saying that it is estimated that 60% of U.S. homes have a game console.

According to a report by Pyramid Research, Smartphones will capture 37% of the worldwide cell phone market by 2014. This is an increase of 16%in 2009.

  • China will capture the No. 1 position in 2010
  • Brazil will have a CAGR of 43% over the next five years
  • India will have a CAGR of 39% over the next five years
  • Turkey will have a CAGR of 37% over the next five years
  • Nigeria will have a CAGR of 34% over the next five years
  • Latin America will be the fastest growing region at a compound annual growth rate of 48%
  • Africa and the Middle East will have a 39% CAGR

Pyramid also forecasts sales of 1.8 billion smartphones over the next five years

Niko Partners Logo

Niko Partners is the leading analyst firm covering the China Games Market – according to today’s Niko Partners’ newsletter:

  • There are now 134,000 licensed Internet Cafes in China.

Niko states: “The previous number was 114,000, though we know that provinces had the right to override the ban in tier 3 and 4 cities as demand warranted new licenses. The Niko estimate for licensed and unlicensed cafés of 30 or more seats is 170,000.”

You can sign up for the newsletter here if you are interested in following the game market in China.

Insight Media, predicts the stereoscopic 3D market will grow to more than 40 million 3D-capable displays by 2014.

The 2009 Stereoscopic 3D Gaming Report is $5,000 and provides a thorough analysis of all aspects of 3D gaming and 3D display infrastructure. In addition to the forecasts, results of testing 24 3D games on three different 3D monitors are included in the 330-page report. For more information visit: http://www.insightmedia.info/reports/2009s3ddetails.php

According to a release from IDC, there were more than 450 million mobile Internet users worldwide in 2009, a number that is expected to more than double by the end of 2013. Here are the highlights from IDC’s Worldwide Digital Marketplace Model and Forecast”:

  • More than 1.6 billion people – a little over a quarter of the world’s population – used the Internet in 2009
  • By 2013, over 2.2 billion people – more than one third of the world’s population – is expected to be using the Internet
  • More than 1.6 billion devices worldwide were used to access the Internet in 2009, including PCs, mobile phones, and online videogame consoles
  • By 2013, the total number of devices accessing the Internet will increase to more than 2.7 billion
  • China continues to have more Internet users than any other country, with 359 million in 2009
  • The number of Internet users in China is expected to grow to 566 million by 2013
  • The United States had 261 million Internet users in 2009, a figure that will reach 280 million in 2013. India will have one of the fastest growing Internet populations, growing almost two-fold between 2009 and 2013.
  • The United States has far more total devices connected to the Internet than any other country
  • China is the leader in in the number of mobile online devices with almost 85 million mobile devices connected to the Internet in 2009
  • The number of Internet devices in India, both mobile and fixed, is expected to grow commensurate with the number of Internet users
  • Worldwide, more than 624 million Internet users will make online purchases in 2009, totaling nearly $8 trillion (both business to business and business to consumer)
  • By 2013, worldwide eCommerce transactions will be worth more than $16 trillion
  • Worldwide spending on Internet advertising will total nearly $61 billion in 2009, which is slightly more than 10% of all ad spending across all media
  • Worldwide spending on Internet advertising is expected to reach almost 15% of all ad spending across all media by 2013 as Internet ad spending grows surpasses $100 billion worldwide