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	<title>Interactive Entertainment Sherpa</title>
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		<title>English Language Free-to-Play PC Game Market to Reach $2 Billion by 2015</title>
		<description><![CDATA[DFC Intelligence today released a report that forecasts the market for English language client-based free-to-play (F2P) games on the PC  as: $250 million in 2009 $2 billion by 2015 Other interesting data points includes: By the end of 2010, it is expected that English language client based F2P games will have a combined total of [...]]]></description>
		<link>http://www.iesherpa.com/?p=544</link>
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		<title>Korea Online Games Market to Exceed $2 Billion in 2011</title>
		<description><![CDATA[﻿According to Pearl Research with its new “Online Games Market in Korea” study, the online games market in Korea is forecasted to exceed $2 Billion in 2011. Other key points from the report include: 3 of the top 5 game operators in Korea grew their revenues more than 50% in 2009 Korean game companies have prioritized [...]]]></description>
		<link>http://www.iesherpa.com/?p=538</link>
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		<title>2010 Digital Goods Report &#8211; Women Spend More Than Men on Virtual Goods</title>
		<description><![CDATA[VGMarket and PlaySpan, released their 2010 Digital Goods Report on Wednesday. The report reveals consumer behavior patterns among existing customers of third-party and first-party online game marketplaces. The median spent on digital goods in 2009 was: $50 per year for Social Networks $40 per year for MMOs $40 per year for Casual Games $40 per [...]]]></description>
		<link>http://www.iesherpa.com/?p=536</link>
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		<title>CEA Predicts 2.1 Million 3D TVs and 55 Million Smartphones in 2010</title>
		<description><![CDATA[The Consumer Electronics Association (CEA) has predicted that there will be: 2.1 Million 3D TVs in 2010 6 Million 3DTVs in 2011 Smartphones will generate $26 billion in 2011 54 million Smartphones will ship in 2010 66 million Smartphones are expected to ship in 2011]]></description>
		<link>http://www.iesherpa.com/?p=533</link>
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		<title>Asia-Pacific Gets 27 Million PCs in Q2 2010 Alone</title>
		<description><![CDATA[Network World is reporting that the Asia-Pacific PC market (excluding Japan) grew 15% in the quarter and 36% year-over-year in the second quarter of 2010 to reach 27 million units, according to IDC. The growth is double digits in almost all countries.]]></description>
		<link>http://www.iesherpa.com/?p=531</link>
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		<title>EEDAR and SMU Release Study on The Influence of Media Reviews on Game Purchases</title>
		<description><![CDATA[EEDAR and the Guildhall at SMU released a new study (download it here) on how professional review scores affect purchase intent. There is a correlation between positive reviews helping to drive sales, however it isn&#8217;t a direct relationship (but we already knew that). The interesting part is that people not exposed to review scores rated [...]]]></description>
		<link>http://www.iesherpa.com/?p=524</link>
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		<title>U.S. 2010 Market for Mobile Virtual Goods to be Estimated at $168M</title>
		<description><![CDATA[New Magid Report Finds U.S. 2010 Market for Mobile Virtual Goods to be Estimated at $168M BURLINGAME, CA &#38; NEW YORK, NY &#8211; Jun 22, 2010 &#8211; Virtual goods purchased on smartphones are a new emerging market in the United States. Who is actually buying them and how much they’re spending, however, has not been [...]]]></description>
		<link>http://www.iesherpa.com/?p=521</link>
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		<title>U.S. Social Games Market to Reach $2.183 Billion in 2012</title>
		<description><![CDATA[There&#8217;s a new eMarketer  report Social Gaming: Virtual Crops Yield Real Profits that talks about the size of the growing social games market. It&#8217;s estimated that in the U.S. that the market will be worth $2.183 Billion in 2012: Direct paying users generated $340 Million in 2009, which is estimated to grow to $1.191 Billion [...]]]></description>
		<link>http://www.iesherpa.com/?p=514</link>
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		<title>The Average U.S. Gamer is 34 Years Old</title>
		<description><![CDATA[The Entertainment Software Association (ESA) released it&#8217;s annual Essential Facts About the Computer and Video Game Industry covering the U.S. market, this week. You can download the report here. Some of the key points are below: The average game player is 34 years old The average game buyer is 40 years old 26% of gamers were [...]]]></description>
		<link>http://www.iesherpa.com/?p=508</link>
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		<title>NPD Says U.S. Retail Game Sales Were $15 Billion in 2009</title>
		<description><![CDATA[According to NPD, new retail game sales were $10.5 billion in 2009. If you add used video games, rentals, subscriptions, digital game downloads, DLC, and mobile games, there is an additional $4.5 &#8211; $4.75 billion in sales.]]></description>
		<link>http://www.iesherpa.com/?p=505</link>
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