According to Newzoo, the top 100 countries in the world by game revenue includes:

  • 1.7 billion gamers
  • $81.5 billion in revenue for 2014 this year
  • The US is the top country for game revenue in 2014 at $20.5 billion
  • Japan monetizes the most per person online at $120.20

I ran the numbers differently than they did. You can see the ranks of game revenue by country on the left, but I chose to look at it differently. I divided the revenue by the online population of each country. This gave me the RPPO (Revenue Per Person Online) – since I figure this is a good gauge of technology and that these people are also likely playing on mobile devices. Then I ran the ARPD (Average Revenue Per Day) based on that number divided by 365. It results in some interesting data.

For me, this is most interesting for geographic (soft) launches of mobile games. If we can look at how a game monetizes in specific country or two, we can make a more educated guess about how it might monetize given the propensity to spend per country. Of course it isn’t flawless, but it sure does give an interesting set of benchmarks to measure against. Here’s the full list.

RANK COUNTRY POP INTERNET POP REVENUE RPPO ARPD
3 Japan 126,999,808 101,663,346  $       12,219,552,000  $    120.20  $    0.3293
6 Korea 49,512,026 42,629,854  $         3,356,202,000  $      78.73  $    0.2157
1 USA 322,583,006 274,292,330  $       20,484,628,000  $      74.68  $    0.2046
5 United Kingdom 63,489,234 55,476,893  $         3,426,259,000  $      61.76  $    0.1692
13 Australia 23,630,169 20,806,364  $         1,143,044,000  $      54.94  $    0.1505
8 Canada 35,524,732 31,890,552  $         1,717,991,000  $      53.87  $    0.1476
4 Germany 82,652,256 71,080,940  $         3,528,196,000  $      49.64  $    0.1360
20 Switzerland 8,157,896 6,950,527  $            325,731,000  $      46.86  $    0.1284
7 France 64,641,279 56,237,913  $         2,608,818,000  $      46.39  $    0.1271
30 Ireland 4,677,340 3,899,031  $            179,576,000  $      46.06  $    0.1262
25 Norway 5,091,924 4,888,247  $            223,430,000  $      45.71  $    0.1252
21 Austria 8,526,429 7,111,042  $            310,340,000  $      43.64  $    0.1196
9 Italy 61,070,224 36,886,415  $         1,514,067,000  $      41.05  $    0.1125
19 Sweden 9,631,261 9,053,385  $            370,406,000  $      40.91  $    0.1121
88 Iceland 333,135 323,141  $              13,121,000  $      40.60  $    0.1112
71 Luxembourg 536,761 505,736  $              20,535,000  $      40.60  $    0.1112
26 Denmark 5,640,184 5,470,978  $            221,460,000  $      40.48  $    0.1109
29 Finland 5,443,497 5,096,746  $            205,745,000  $      40.37  $    0.1106
10 Spain 47,066,402 37,370,723  $         1,489,366,000  $      39.85  $    0.1092
34 New Zealand 4,551,349 4,164,939  $            140,004,000  $      33.61  $    0.0921
15 Taiwan 23,532,713 19,292,118  $            643,417,000  $      33.35  $    0.0914
97 Malta 430,146 307,812  $                9,872,000  $      32.07  $    0.0879
22 Belgium 11,144,420 9,807,090  $            293,560,000  $      29.93  $    0.0820
17 Netherlands 16,802,463 15,861,525  $            433,195,000  $      27.31  $    0.0748
27 Portugal 10,610,304 7,983,193  $            214,519,000  $      26.87  $    0.0736
2 China 1,393,783,836 701,073,270  $       17,866,677,000  $      25.48  $    0.0698
46 Singapore 5,517,102 4,378,372  $              81,606,000  $      18.64  $    0.0511
14 Mexico 123,799,215 56,130,564  $         1,006,072,000  $      17.92  $    0.0491
92 Cyprus 1,153,058 779,928  $              11,722,000  $      15.03  $    0.0412
67 Slovenia 2,075,592 1,494,426  $              21,206,000  $      14.19  $    0.0389
40 Czech Republic 10,740,468 8,491,414  $            117,774,000  $      13.87  $    0.0380
83 Estonia 1,283,771 1,078,368  $              14,508,000  $      13.45  $    0.0369
50 Hong Kong 7,259,569 5,372,081  $              70,797,000  $      13.18  $    0.0361
12 Russian 142,467,651 88,059,255  $         1,143,197,000  $      12.98  $    0.0356
53 Slovakia 5,454,154 4,830,199  $              60,760,000  $      12.58  $    0.0345
65 Qatar 2,267,916 2,084,215  $              25,549,000  $      12.26  $    0.0336
64 Lithuania 3,008,287 2,223,124  $              27,068,000  $      12.18  $    0.0334
49 Greece 11,128,404 6,899,610  $              79,699,000  $      11.55  $    0.0316
11 Brazil 202,033,670 118,593,764  $         1,339,375,000  $      11.29  $    0.0309
69 Panama 3,926,017 1,970,861  $              20,980,000  $      10.65  $    0.0292
48 Hungary 9,933,173 7,549,211  $              80,322,000  $      10.64  $    0.0292
23 Poland 38,220,543 26,372,175  $            279,656,000  $      10.60  $    0.0291
18 Turkey 75,837,020 37,349,732  $            375,039,000  $      10.04  $    0.0275
80 Latvia 2,041,111 1,605,130  $              15,915,000  $        9.92  $    0.0272
36 Chile 17,772,871 13,789,971  $            132,225,000  $        9.59  $    0.0263
63 Croatia 4,272,044 2,978,469  $              28,209,000  $        9.47  $    0.0259
55 Belarus 9,307,609 5,511,966  $              51,472,000  $        9.34  $    0.0256
38 Romania 21,640,168 13,196,174  $            122,354,000  $        9.27  $    0.0254
58 Bulgaria 7,167,998 4,548,095  $              41,977,000  $        9.23  $    0.0253
73 Uruguay 3,418,694 2,137,709  $              19,473,000  $        9.11  $    0.0250
24 Argentina 41,803,125 27,004,819  $            243,946,000  $        9.03  $    0.0247
86 TFYR Macedonia 2,108,434 1,572,892  $              13,238,000  $        8.42  $    0.0231
57 Serbia 9,468,378 5,586,343  $              46,297,000  $        8.29  $    0.0227
56 Israel 7,822,107 6,323,391  $              47,912,000  $        7.58  $    0.0208
33 Saudi Arabia 29,369,428 19,677,517  $            143,522,000  $        7.29  $    0.0200
99 Bahrain 1,344,111 1,236,582  $                8,872,000  $        7.17  $    0.0197
72 Costa Rica 4,937,755 2,876,736  $              20,216,000  $        7.03  $    0.0193
52 United Arab Emirates 9,445,624 8,973,343  $              62,819,000  $        7.00  $    0.0192
43 Peru 30,769,077 13,107,627  $              88,903,000  $        6.78  $    0.0186
82 Puerto Rico 3,683,601 2,144,961  $              14,535,000  $        6.78  $    0.0186
28 Colombia 48,929,706 31,589,018  $            209,041,000  $        6.62  $    0.0181
70 Oman 3,926,492 3,121,561  $              20,618,000  $        6.61  $    0.0181
74 Kuwait 3,479,371 2,963,728  $              18,644,000  $        6.29  $    0.0172
90 Albania 3,185,413 2,048,858  $              12,481,000  $        6.09  $    0.0167
39 Ukraine 44,941,303 19,630,361  $            118,604,000  $        6.04  $    0.0166
59 Ecuador 15,982,551 6,806,968  $              40,869,000  $        6.00  $    0.0164
42 Venezuela 30,851,343 15,953,229  $              89,000,000  $        5.58  $    0.0153
93 Libya 6,253,452 1,974,840  $              10,981,000  $        5.56  $    0.0152
81 Bosnia and Herzegovina 3,824,746 2,857,850  $              15,627,000  $        5.47  $    0.0150
60 Dominican Republic 10,528,954 6,089,947  $              33,063,000  $        5.43  $    0.0149
98 Jamaica 2,798,837 1,749,553  $                9,327,000  $        5.33  $    0.0146
78 Lebanon 4,965,914 3,749,265  $              16,933,000  $        4.52  $    0.0124
95 Paraguay 6,917,579 2,313,238  $              10,200,000  $        4.41  $    0.0121
96 El Salvador 6,383,752 2,470,512  $              10,043,000  $        4.07  $    0.0111
87 Cuba 11,258,597 3,429,369  $              13,208,000  $        3.85  $    0.0106
45 Malaysia 30,187,896 22,520,170  $              81,861,000  $        3.64  $    0.0100
91 Guatemala 15,859,714 3,711,173  $              12,433,000  $        3.35  $    0.0092
62 Kazakhstan 16,606,878 9,758,202  $              30,491,000  $        3.12  $    0.0086
44 South Africa 53,139,528 28,179,892  $              85,101,000  $        3.02  $    0.0083
84 Bolivia 10,847,664 4,617,851  $              13,622,000  $        2.95  $    0.0081
51 Thailand 67,222,972 21,578,574  $              63,628,000  $        2.95  $    0.0081
35 Vietnam 92,547,959 44,728,429  $            131,242,000  $        2.93  $    0.0080
76 Syrian Arab Republic 21,986,615 6,134,266  $              17,524,000  $        2.86  $    0.0078
47 Iran 78,470,222 28,249,280  $              80,384,000  $        2.85  $    0.0078
37 Egypt 83,386,739 43,819,731  $            122,434,000  $        2.79  $    0.0077
79 Azerbaijan 9,514,887 5,956,319  $              16,110,000  $        2.70  $    0.0074
54 Morocco 33,492,909 19,760,816  $              53,322,000  $        2.70  $    0.0074
32 Indonesia 252,812,245 54,405,195  $            146,684,000  $        2.70  $    0.0074
16 India 1,267,401,849 223,062,725  $            582,853,000  $        2.61  $    0.0072
85 Tunisia 11,116,899 5,127,114  $              13,302,000  $        2.59  $    0.0071
75 Algeria 39,928,947 7,063,431  $              17,836,000  $        2.53  $    0.0069
41 Philippines 100,096,496 48,526,781  $            115,611,000  $        2.38  $    0.0065
94 Angola 22,137,261 4,706,382  $              10,667,000  $        2.27  $    0.0062
31 Nigeria 178,516,904 74,584,362  $            152,824,000  $        2.05  $    0.0056
100 Sri Lanka 21,445,775 5,333,564  $                8,857,000  $        1.66  $    0.0045
66 Uzbekistan 29,324,920 14,416,131  $              21,900,000  $        1.52  $    0.0042
61 Pakistan 185,132,926 21,993,792  $              30,505,000  $        1.39  $    0.0038
89 Sudan 38,764,090 9,691,023  $              12,692,000  $        1.31  $    0.0036
77 Bangladesh 158,512,570 14,107,619  $              17,555,000  $        1.24  $    0.0034
68 Kenya 45,545,980 18,355,030  $              21,151,000  $        1.15  $    0.0032

SuperDataResearch put out some recent numbers about the digital collectible card game market. Here’s the data:

The audience and revenue numbers are:

  • 53 Million Monthly Active Users (MAU) playing collectible card games ($4.1 Billion in revenue)
  • $2.8 Billion of the revenue is for physical card games (68.3 percent) and $1.3 Billion is related to digital collectible card games (31.7 percent)
  • 18 Million MAU playing collectible card games in the U.S. (1.4 Billion in revenue)
  • 2.5 Million MAU in Germany ($237 Million in revenue)
  • 2.3 Million MAU in the U.K. ($180 Million in revenue)
  • 2 Million in France ($158 Million in revenue
  • 1.8 Million in Russia ($55 Million in revenue)
  • 1.6 Million in Italy ($166 Million in revenue)
  • 1.6 Million in Spain ($154 Million in revenue)
  • 900 Thousand in Poland ($39 Million in revenue)

NOTE: Collectible card games are huge in Japan, however SuperData Research didn’t include any info for the country.

Here are a couple of other bits:

  • 12 Percent of digital collectible card game players convert to paying users in the U.S.
  • Average revenue per paying player in the U.S. is $27, again for digital collectible card games

According to a new report from GlobalCollect and NewZoo:

  • The global games market is this year expected to reach $70.4 Billion in 2013, an increase of 6% over 2012
  • MMO games will account for $14.9 billion, or 21.2%, of global game revenue in 2013
  • Asia Pacific (APAC) is now the largest games market in the world
  • 34% of global game revenue comes from APAC
  • 64% of MMO revenues now come from APAC
  • The three fastest growing countries in terms of game revenue are Malaysia (121% growth over the past year), Thailand (104% growth) and South Korea (100%  growth)
  • The top 10 countries by average transaction value in video gaming transactions all come from Europe and the Middle East.
  • GlobalCollect predicts:
  • Mobile gaming will grow by more than 35%
  • MMO games market will grow by more than 14%
  • Northern Africa and Central America are emerging hubs for video game fraud

2013 Global MMO Games Market Revenue ($14.9 Billion)

  • North America – $2.5 Billion (5% Growth Rate)
  • EMEA – $2.4 billion (8% Growth rate)
  • Latin America – $500 Million (15% Growth Rate
  • APAC – $9.5 Billion (18% Growth Rate)

2013 Global MMO Players (628 Million)

  • North America – 79 Million
  • EMEA – 208 Million
  • Latin America – 59 Million
  • APAC – 282 Million

Download the full report for free here.

 

According to SuperData:

  • The European client-based MMO market totalled $1.3 billion in 2012
  • Three publishers dominate the space, generating 70% of all revenue
  • Germany is the largest European client-based MMO market with €474 Million in 2012 sales
  • The UK  client-based MMO market was €281 Million in 2012
  • France was the third largest country in terms of client-based MMO  at €222 Million

NPD Group released new data from their Q2 2012 Games Market Dynamics Report.

  • U.S. consumers spent $1.0 billion on new physical video and PC game software in the second quarter of 2012 (April – June)

Digital Content Sales Growth

  • Digital content (full game and add-on content downloads, subscriptions, mobile games and social network games) reached $1.47 billion in the U.S. for the quarter
  • Digital content (full game and add-on content downloads, subscriptions, mobile games and social network games) reached $983 million in the UK, France and Germany for the quarter
  • Digital content sales were up 17% in the U.S. over the same quarter in 2011

Used Game Sales and Rental Market

  • U.S. consumers spent $386 million on used games and rentals
  • UK, France and Germany consumers combined spent $243 million on used games and rentals

Jon Peddie Research released new research on the state of the PC Games market. Here are some of the key insights:

  • There are 54 million Performance and Enthusiast class PC gamers worldwide
  • The number of  Performance and Enthusiast class PC gamers worldwide will grow to 72 million by 2015
  • There is very strong demand in the  Performance and Enthusiast class PC gamers worldwide for systems, accessories, and upgrades approaching $4.7 billion in 2012 and growing to $7.7 billion by 2015
  • China’s internet cafe’s are driving demand for Mainstream and some Performance class gaming equipment

 

TIGA, the trade association representing the UK video games industry, said today that the French video games tax credit helped games development companies grow by 20 period over a period during which British games development declined by 10%. The French experience demonstrates that a carefully focused tax break for games production could boost the UK games development sector and support the wider economic recovery.

New data reveals that:

  • Job growth linked to tax credit: After introduction of a tax credit in 2008, overall numbers of people working in the French games industry rose from 3,000 in 2008[1]to 5,000 in 2011[2], and numbers of development staff rose by 500 from 2,500 in 2008 to 3,000 in 2011. Conversely, employment of development staff in the UK games industry, which does not benefit from a tax credit, fell by more than 1,000 jobs over the same period.
  • Brain drain addressed by tax credit: 64 per cent of French companies that benefited from the video game tax credit stated that the measure had encouraged them to bring jobs back to France, equating to 1-5 jobs for 53 per cent and 20-50 jobs for 33.7 per cent[3]. 77 per cent of UK studios in a new TIGA survey think TIGA’s proposed new Games Tax Relief will trigger headcount growth and 92 per cent think new investment will be triggered by a new Games Tax Relief.
  • Tax credit generated return on investment for government: Total French Government tax receipts from the tax credit were€63.4m versus the cost of the tax credit of €38m, a 1:1.7 return on investment[4].
  • Tax credit drove up games development investment: For each euro of video game tax credit paid in 2009, €6.7 of expenditure was generated in the French game development industry[5].

To develop their projects, studios have to bear the risk of the initial design phase. These first few months are financed from their own funds or from borrowing and are a significant cost for the company. The French video game tax credit received for previous projects gives studios greater financial flexibility between projects (between delivery of the last project and payment for the next) and enables them to finance design of future projects while keeping employee numbers stable.

Dr Richard Wilson, TIGA CEO, said:

“The evidence from France shows that the French video games tax credit creates high skilled employment, benefits projects large and small, reduces sub-contracting overseas, enhances studios’ working capital, incentivises inward investment and more than pays for itself.  TIGA is advancing the case to HM Treasury in the run-up to the March Budget that a carefully focused Games Tax Relief will have similar positive consequences for the UK video games development and digital publishing sector and for the wider economy.”

Commenting on the impact of the French tax credit, Guillaume de Fondaumière, Co-CEO, Executive Producer of Quantic Dream, said :

“France’s tax credit for video games production has helped to increase employment in the French games industry and has improved cashflow for small development studios. The tax credit has helped to revive the French video games development sector. France’s experience shows that a tax credit for games production is good for developers and good for the wider economy.”

Nicolas Gaume, co-founder and CEO at Mimesis Republic and President of the SNJV (France’s National Video Game Syndicate), said:

“The video games tax credit has created jobs and boosted investment in the French video games sector. It has enabled the French video games sector to compete on a more level playing field. Crucially, the experience of France is that a tax credit for games production more than pays for itself and produces a positive return for the French Government. The UK would be wise to introduce a similar tax credit to enable the UK games development sector to prosper and to grow.”

Notes to editors:
The French video game tax credit was established in 2008 to support video games that have a cultural aspect to them. Games must have a high level of artistic creativity and technological innovation to qualify. The tax credit enables eligible games developers with a development budget of at least 150,000 euros to deduct some of their production expenses. The tax credit is 20 per cent of the total amount of eligible expenses incurred by the company for the approved video game. A maximum of €3 M is allowed per company per financial year. The total amount of tax credits awarded is estimated at €13.9 M for 2008 applications and €11.5 M for 2009 applications.

The amount forecast at the moment for 2011 applications is estimated at between €6.5 M and €7.5 M. Between its creation in 2008 and the end of July 2010 the CNC received 189[6] applications for approval and awarded a video game tax credit to 81 of them, i.e. a selection rate of 42 per cent.

About TIGA:
TIGA is the trade association representing the UK’s games industry. The majority of our members are either independent games developers or in-house publisher owned developers. We also have games publishers, outsourcing companies, technology businesses and universities amongst our membership. TIGA won 10 business awards and was nominated a finalist for 9 other awards during 2010 and 2011.  In 2010 TIGA won two business awards including ‘Trade Association of the Year’ from the Trade Association Forum.

In 2011, TIGA won eight business awards including ‘Trade Association of the Year’ from the Trade Association Forum, ‘Outstanding Organisation’ from the Chartered Management Institute and two Global Business Excellence Awards, including ‘Outstanding Marketing Campaign’.  Richard Wilson won the ‘Leadership Award’ from the Trade Association Forum and the ‘Outstanding Leader’ award from the Chartered Management Institute. TIGA is an Investors in People organisation.

TIGA’s vision is to make the UK the best place in the world to do games business.  We focus on three sets of activities: political representation, generating media coverage and developing services that enhance the competitiveness of our members.  This means that TIGA members are effectively represented in the corridors of power, their voice is heard in the media and they receive benefits that make a material difference to their businesses, including a reduction in costs and improved commercial opportunities.

For further information, please contact Dr Richard Wilson, TIGA CEO on: 07875 939 643, or email richard.wilson@tiga.org.

IHS Screen Digest released a new report outlining the MMO sector in North America and Europe. Here are some of the key data points:

  • PC MMOGs and MOGs in North America and Europe generated subscription revenue of $1.58 billion in 2010
  • PC MMOGs and MOGs in North America and Europe generated subscription revenue of $1.66 billion in 2009
  • Screen Digest estimates that subscription revenue will decline on an annual basis through the year 2015, where it will be $1.33 billion
  • Microtransaction revenue in North America and Europe rose to $1.13 billion in 2010, an increase of 24.2 percent.
  • Microtransaction revenue in North America and Europe was $909 million in 2009.
  • Microtransaction revenue is predicted to reach $1.8 billion in 2015.
  • Combined MMOG/MOG revenue in North America and Europe is predicted to reach $3.13 billion in 2015
  • Spending on all games content in North America and Europe reached $31 billion in 2010

PopCap Games announced the results of the National Gamers Surveys which found more than half of all adults in the United Kingdom, France and Germany play games.

  • Over 153 million men and women are estimated to play consoles, casual games, social network games and mobile games
  • Gamers split their time between all types of devices – but spend more money on console games
  • The United Kingdom has the highest ratio of gamers, with 68% of men and 59% of women playing games
  • In Germany, 63% of men and 54% of women play games
  • In France, 61% of men and 52% of women play games
  • The French that spend the most money per player, spending an average of £22.3 per month
  • Players in the United States spend an average of £17.5 each month
  • In the United Kingdom players spend an average of £18.6 per player
  • Germans spend £13.9 per month
  • In Europe, games are most popular in the age group  between 10 and 20-years-old, with 87% of 10 – 20-year-olds in in the U.K., 81% in France and 78% in Germany all playing games
  • Behind the US, which spends £13.2bn per year on gaming, the biggest gaming economy is Germany (£4bn from 24m payers), followed by the United Kingdom (£3.6bn from 16.1m payers), and France (£2.8bn from 10.4m payers)
  • European gamers spend more money towards gaming on console games than on casual, social or mobile gaming, with German gamers spending 34% of their gaming money (£4bn 2011 estimate) on console games compared to 8% on casual game sites, 4% on social networks and 8% on mobile games
  • U.K. gamers spend 44% of their gaming money (£3.6bn) on console games compared to 11% on casual game sites, 6% on social networks and 10% on mobile games
  • French gamers also spend 44% of their gaming money (£2.8bn) on console games compared to 10% on casual game sites, 6% on social networks and 10% on mobile games

The research was conducted by Newzoo in co-operation with Survey Sampling International Inc.