According to Digital TV Research, one quarter of all TVs will be connected by 2018.
- That’s 759 million TVs connected to the internet around the world by 2018
- By the end of 2013, there will be 307 million connected TVs globally
- The market share growth is increasing rapidly from 5.1% (115 million Tvs) to 12.4% in 2013 and 26.8% in 2018 Connected TVs were at a 5.1% share in 2010 — some 115 million TV sets.
- Games consoles connected to the internet will rise to 176 million by 2018, twice that of 2012
- Smart TVs will be 34% of the 2018 total (259 million) TVs
- The global number of connected TV sets using streaming or set-top boxes was 4 million in 2010
- By 2018, there will be 126 million TVs connecting via streaming or set-top boxes
There are now 76 Million Xbox 360′s according to a post on AllThingsD. Other interesting data points for the platform include:
- 38 percent of Xbox users are women
- More than 51 percent of Xbox users have kids
- U.S. Xbox account holders use the devices for 87 hours per month
- As of last March, non-game usage — fitness, entertainment content from partners like HBO and Netflix, etc. — started outpacing game usage on a yearly basis
- There was a 57 percent year-over-year growth in entertainment usage
- 24 million Kinect devices have been sold, up from 20 million last year
- There are 46 million Xbox Live accounts, up from 40 million last year
IESherpa Opinion: As the 360 continues to thrive, the focus for Microsoft is clearly general consumers that are looking to watch Netflix and other on demand video apps. Games were the Trojan Horse, enabling the platform’s transition into a Web TV hub and central digital media center in the living room.
IDC put out a new research report ”The Worldwide Video Game and Entertainment Console Hardware and Packaged Software 2012–2016 Forecast” with some interesting takeaways from analyst Lewis Ward, including:
- PS3 has shipped an estimated 77 million bundles
- Xbox360 has shipped approximately 76 million bundles
- Nintendo’s Wii U will exceed 50 million bundles by year-end 2016
- The volume of packaged game discs shipped will decline an average of roughly 3% per year through 2016
- Eighth-generation console tie ratios will be approximately 25% lower than the tie ratios of seventh- or current-generation consoles
IESherpa Opinion – Although the number of physical games bought will decline, the number of digital games will likely increase at a faster rate, resulting in net growth for the games industry overall. Either way, we have another three years to see if this is correct and a lot can happen between now and then.
Joystiq reported that:
Xbox Live now has 35 Million users
In January, there were 30 million Xbox Live users
Nintendo’s Wii™ console has crossed the 35 million sales mark in the United States, according to the NPD Group.
More than 454,000 Wii consoles sold in February to put Wii across the 35 million mark faster than any other console in U.S. history.
This week Nintendo announced that the Wii has sold more than 7 Million units for the third consecutive year. According to Nintendo’s internal sales figures:
- The Nintendo DS™ family of portable video game systems has sold more than 47 million in the United States since the original model launched in November 2004
- This Nintendo DS is now the best-selling video game system of all time in the U.S.
- The Wii™ marked its third consecutive calendar year with U.S. sales of more than 7 million – a feat never before accomplished in the history of video games by a home console.
- Nintendo has sold more than 34 million Wiis in the U.S. now
Steve Ballmer released numbers on the success of Xbox 360 at CES this week according to GamesIndustry.biz. the worldwide numbers are now:
- 50 Million Xbox 36o consoles sold
- 30 Million gamers on Xbox Live
- 8 Million Connects sold
Sony announced in their press conference that there are:
Although Sony has more accounts, I believe that there is higher engagement on Xbox Live since the players tend to be more core on Xbox and play more often according to everything I know and have heard.
According Gamesindustry.biz, as of September, Microsoft had sold 44.6 million Xbox 360s worldwide
VentureBeat has a nice article with Foundation 9 Entertainment that helps define the downloadable console games market. Here are the key points:
- F9E estimates that the XBLA market will hit $140 – $160 million in 2010, up 15% over 2009
- Microsoft’s Xbox Live revenue, including subscriptions and movie downloads is estimated $1 billion a year
- There are 43 million Xbox 360 owners
- Approximately 25 Million Xbox 360 owners go online with Xbox Live
- XBLA games sell for about $9 on average.
- There is $140 million in XBLA revenue —30% goes to Microsoft