
According to an article in Forbes, VinaGame has 65% of Vietnam’s gaming market. The article also gives market estimates for India, Korea and China.
| COUNTRY |
2007 |
2008 |
2009 |
| VIETNAM |
$33 |
$67 |
$109 |
| CHINA |
1,387 |
2,640 |
3,485 |
| SOUTH KOREA |
989 |
1,109 |
1,225 |
| INDIA |
3.1 |
3.4 |
4.2 |
According to a report by Pyramid Research, Smartphones will capture 37% of the worldwide cell phone market by 2014. This is an increase of 16%in 2009.
- China will capture the No. 1 position in 2010
- Brazil will have a CAGR of 43% over the next five years
- India will have a CAGR of 39% over the next five years
- Turkey will have a CAGR of 37% over the next five years
- Nigeria will have a CAGR of 34% over the next five years
- Latin America will be the fastest growing region at a compound annual growth rate of 48%
- Africa and the Middle East will have a 39% CAGR
Pyramid also forecasts sales of 1.8 billion smartphones over the next five years
Filed under:
Africa, Android, Brazil, China, India, Latin America, Market Research, Middle East, Mobile, Mobile Games, Smartphones, Turkey, Windows Mobile, iPhone
According to a release from IDC, there were more than 450 million mobile Internet users worldwide in 2009, a number that is expected to more than double by the end of 2013. Here are the highlights from IDC’s Worldwide Digital Marketplace Model and Forecast”:
- More than 1.6 billion people – a little over a quarter of the world’s population – used the Internet in 2009
- By 2013, over 2.2 billion people – more than one third of the world’s population – is expected to be using the Internet
- More than 1.6 billion devices worldwide were used to access the Internet in 2009, including PCs, mobile phones, and online videogame consoles
- By 2013, the total number of devices accessing the Internet will increase to more than 2.7 billion
- China continues to have more Internet users than any other country, with 359 million in 2009
- The number of Internet users in China is expected to grow to 566 million by 2013
- The United States had 261 million Internet users in 2009, a figure that will reach 280 million in 2013. India will have one of the fastest growing Internet populations, growing almost two-fold between 2009 and 2013.
- The United States has far more total devices connected to the Internet than any other country
- China is the leader in in the number of mobile online devices with almost 85 million mobile devices connected to the Internet in 2009
- The number of Internet devices in India, both mobile and fixed, is expected to grow commensurate with the number of Internet users
- Worldwide, more than 624 million Internet users will make online purchases in 2009, totaling nearly $8 trillion (both business to business and business to consumer)
- By 2013, worldwide eCommerce transactions will be worth more than $16 trillion
- Worldwide spending on Internet advertising will total nearly $61 billion in 2009, which is slightly more than 10% of all ad spending across all media
- Worldwide spending on Internet advertising is expected to reach almost 15% of all ad spending across all media by 2013 as Internet ad spending grows surpasses $100 billion worldwide
Filed under:
2009, 2013, China, IDC, India, Market Data, Market Research, Mobile, Netbooks, Smartphones, U.S.A., iPhone
In June, Gartner released their estimates on the worldwide market for wireless gaming revenue in 2008 and put their number at $4.5 Billion. Other points include:
- Revenue will grow to $6.3 Billion by 2011
- Revenue in 2007 was $3.9 billion (16.1 % growth rate)
- 10.2% CAGR from 2007-2011
- Asia-Pacific (including Japan) is the largest market for mobile gaming at $2.3 billion in 2008
- Asia-Pacific Mobile Gaming should reach $3.4 billion by 2011
- India is expected to lead Asian countries in mobile gaming revenue $80 Million in 2007
- India should reach $450 million by 2012
- Western Europe is projected to grow from $701 million in 2008 to $862 million by 2011.
- North American market is projected to grow from $845 million to approximately $1.2 billion in 2011
Tuong Huy Nguyen is the principal analyst, and Madhusudan Gupta, is the senior analyst at Gartner covering the sector.
Filed under:
Asia-Pacific, Asia-Pacific Wireless Gaming, Gartner, India, Indian Wireless Gaming, Mobile Games, Research Report, Revenue, Tuong Huy Nguyen, Worldwide Video Game Market, wireless gaming