DFC Intelligence today announced the release of a series of new reports with comprehensive forecasts on the video game and interactive entertainment industry. These new forecasts provide an overview of the global game industry for console, PC, portable and online video games.
Worldwide revenue for the video game industry is expected to grow from $60.4 billion in 2009 to $70.1 billion in 2015
Online game revenue for the PC is expected to exceed $20 billion in 2015
Console online game revenue is expected to nearly quadruple from 2009 to 2015
DFC forecasts that following a fairly significant decline in 2009, the overall market will actually continue to experience a downturn over the next few years, with most of the predicted growth occurring in the 2013 to 2015 timeframe
Most of this decline is due to a slowdown in the current console systems from Microsoft, Nintendo and Sony
While PC and online platforms are experiencing substantial growth, the growth in those markets is not expected to be enough to compensate for the slowdown in console platforms
According to reports from DFC Intelligence, the worldwide market for portable and mobile games is expected to grow to $11.7 billion by 2014.
By 2014, sales for games on the iPhone/iPod Touch are expected to account for about 24% of total portable game software sales
“The dedicated portable game systems from companies like Nintendo and Sony are still expected to lead the market, but it appears growth for these devices has peaked. The platforms from Apple are expected to be responsible for the bulk of market growth over the next few years,” says DFC analyst David Cole.
DFC also released some results from a study on the mobile game habits of over 8,000 game players in North America and Europe:
54% of respondents in North America had played a game on their mobile phone in the past year
69% of respondents in Europe had played a game on their mobile phone in the past year
45% of respondents in North America had paid to purchase an application for their mobile phone
36% in Europe had paid to purchase an application for their mobile phone.
Across both North America and Europe about 15% of respondents already owned an iPhone or iPod Touch, compared with 29% that owned a Nintendo DS
These reports are available individually or as part of one of DFC Intelligence’s ongoing research services.
In March 2009, DFC Intelligence (DFCI) released two surveys of high-end PC gamers from 1.2 million GameShadow users. One survey was on MMO players and the other was FPS players. The surveys give insight into the hardware systems and other software used by PC game consumers, including:
236,080 consumers had at least one FPS title installed
52,800 unique users that had at least one MMOG title installed
The user base skewed heavily male, over 96% in the case of MMOGs and 97% for FPS titles
26% of FPS players are under 25
25% of FPS players are over 45
54% of Counter-Strike players are under 25
Interesting data on multiple MMO users as well:
35% of City of Heroes users also had World of Warcraft installed
27% had Guild Wars installed
Here’s a chart of the top installed titles:
City of Heroes Top Installed Titles
City of Heroes
City of Villains
World of Warcraft
The Elder Scrolls IV: Oblivion
Hitman: Blood Money
Half Life 2
World of Warcraft – Burning Crusade
The Sims 2
Total installed titles for users of listed title by number installed 2/3/2009
GameShadow also monitored the actual hardware installed on the players’ PCs, so below is info on the systems:
There are 11 countries that have annual video game revenue in excess of $1 billion
the Video Game Market will Reach $57 Billion in 2009
“Consumer spending on software is at record levels and the game business seems to actually benefit from a recession because games are a relatively cheap form of home entertainment,” said DFC analyst David Cole.