IHS iSuppli released new estimates on the install base of the Nintendo 3DS, citing a lower lifetime potential due to competition from iPhone and other devices that play games that weren’t present when the DS launched.

  • IHS forecasts a global installed base of 3DS devices at 11.6 million by the end of 2011
  • By 2015, IHS forecasts a global installed base of 70 million 3DS devices
  • This compares to total sales of DS/DS Lite of 91 million at a comparable point in its sales cycle

 

 

This week Nintendo announced that the Wii has sold more than 7 Million units for the third consecutive year. According to Nintendo’s internal sales figures:

  • The Nintendo DS™ family of portable video game systems has sold more than 47 million in the United States since the original model launched in November 2004
  • This Nintendo DS is now the best-selling video game system of all time in the U.S.
  • The Wii™  marked its third consecutive calendar year with U.S. sales of more than 7 million – a feat never before accomplished in the history of video games by a home console.
  • Nintendo has sold more than 34 million Wiis in the U.S. now

Nintendo today announced that they sold 2.7 million Wii™ and Nintendo DS™ systems in November. This includes:

  • 1.2 million Wii systems
  • More than 1.5 million Nintendo DS systems

“According to our internal numbers, Nintendo sold 600,000 Wii systems during Thanksgiving Week alone, an increase of 50,000 over 2009,” said Charlie Scibetta, Nintendo of America’s senior director of Corporate Communications.

DFC Intelligence, recently released more details from their October 20th report on 8,000 consumers:

  • 54% of respondents in North America had played a game on their mobile phone in the past year
  • 69% of respondents in Europe had played a game on their mobile phone in the past year
  • 45% of respondents in North America had paid to purchase an application for their mobile phone
  • 36% of respondents in Europe had paid to purchase an application for their mobile phone
  • Apple’s App Store is the most popular service for purchases
  • 15% of respondents owned an iPhone or iPod touch (Europe and U.S.)
  • 29% of respondents owned a Nintendo DS (Europe and U.S.)

DFC Lofo

According to reports from DFC Intelligence, the worldwide market for portable and mobile games is expected to grow to $11.7 billion by 2014.

By 2014, sales for games on the iPhone/iPod Touch are expected to account for about 24% of total portable game software sales

“The dedicated portable game systems from companies like Nintendo and Sony are still expected to lead the market, but it appears growth for these devices has peaked. The platforms from Apple are expected to be responsible for the bulk of market growth over the next few years,” says DFC analyst David Cole.

DFC also released some results from a study on the mobile game habits of over 8,000 game players in North America and Europe:

  • 54% of respondents in North America had played a game on their mobile phone in the past year
  • 69% of respondents in Europe had played a game on their mobile phone in the past year
  • 45% of respondents in North America had paid to purchase an application for their mobile phone
  • 36% in Europe had paid to purchase an application for their mobile phone.
  • Across both North America and Europe about 15% of respondents already owned an iPhone or iPod Touch, compared with 29% that owned a Nintendo DS

These reports are available individually or as part of one of DFC Intelligence’s ongoing research services.