
DFC Intelligence today released a report that forecasts the market for English language client-based free-to-play (F2P) games on the PC as:
- $250 million in 2009
- $2 billion by 2015
Other interesting data points includes:
- By the end of 2010, it is expected that English language client based F2P games will have a combined total of 128 million registered users
- 8 of the top 12 cities in terms of internet connection speed, are in Korea
There’s a new eMarketer report Social Gaming: Virtual Crops Yield Real Profits that talks about the size of the growing social games market. It’s estimated that in the U.S. that the market will be worth $2.183 Billion in 2012:
- Direct paying users generated $340 Million in 2009, which is estimated to grow to $1.191 Billion in 2012
- Offers generated $324 Million in 2009, which is estimated to grow to $868 Million in 2012
- Advertising to players of social games generated $62 Million in 2009, which is estimated to grow to $124 Million in 2012

Filed under:
2012, Micro-transactions, Social Gaming, Social Network Games, Social Network Gaming, U.S. Gaming Market, U.S.A., US Gamers, US Gaming Market, USA, Virtual goods
Engage Digital Media compiled a list of venture capital investments in the Virtual Goods industry in 2009. The report details $1,380,822,000 invested in 87 virtual goods-related companies.