Dean Takahashi over at VentureBeat pulled together a great story on game industry investments in 2010 noting that:

The Flurry blog has info from Michael Pachter of Wedbush Morgan Securities where he states that social gaming was:

  • $600 million in 2008
  • $1 billion in 2009

And the growth will continue as social gaming reaches:

  • $1.6 billion in 2010
  • $4 billion in 2013

On iOS platforms, in-game sales of virtual items is about 80% of the revenue generated per user, up to a current ARPU of $9.

According to a story in Adweek today, a new report by Deloitte estimates that:

  • 58% of U.S. households owned a videogame console last year
  • 44% of  U.S. households owned a videogame console in 2006

The story also states a significant decline in people that had played a game in the last six months. It would seem they haven’t heard of Farmville or somehow it isn’t being included considering the groups they cite with the greatest declines are the ones that have the greatest number of active social gamers. If the report is console focused, this would make sense since social gaming is creating new gamers, but also cannibalizing the time people have for console and other PC games.

VentureBeat has a list of the gaming start-ups that announced their funding in 2009.

  • 97 game startups raised $600.5 million in 2009
  • This was down 36% from 2008
  • In 2008 there were 112 companies funded, raising $936.8 million