- 112 game companies raised a total of $936.8 million in 2008
- 115 game companies raised a total of $663.1 million in 2009
- 91 game companies raised more than $1.05 billion in 2010
- That’s $2.064 billion in capital raised over the last three years
The Flurry blog has info from Michael Pachter of Wedbush Morgan Securities where he states that social gaming was:
- $600 million in 2008
- $1 billion in 2009
And the growth will continue as social gaming reaches:
- $1.6 billion in 2010
- $4 billion in 2013
On iOS platforms, in-game sales of virtual items is about 80% of the revenue generated per user, up to a current ARPU of $9.
According to a story in Adweek today, a new report by Deloitte estimates that:
- 58% of U.S. households owned a videogame console last year
- 44% of U.S. households owned a videogame console in 2006
The story also states a significant decline in people that had played a game in the last six months. It would seem they haven’t heard of Farmville or somehow it isn’t being included considering the groups they cite with the greatest declines are the ones that have the greatest number of active social gamers. If the report is console focused, this would make sense since social gaming is creating new gamers, but also cannibalizing the time people have for console and other PC games.