- 112 game companies raised a total of $936.8 million in 2008
- 115 game companies raised a total of $663.1 million in 2009
- 91 game companies raised more than $1.05 billion in 2010
- That’s $2.064 billion in capital raised over the last three years
Our friends over at VentureBeat have sent over a code that will save you $50 off of registration to the event. We were at last year’s GamesBeat and it was definitely worthwhile. I would recommend it to anyone looking at the business behind virtual worlds, online games, venture capital for game companies, or funding in general. It pulls a good mix of game industry/Silicon Valley.
GamesBeat@GDC 2010 will be held on March 10th in San Francisco and will feature the theme Disruption 2.0. The one-day executive conference will explore the future of gaming and the effects of the iPhone, iPad, social media, digital distribution, and online gaming on the industry. Leading speakers will include:
- Steve Perlman, CEO of On-live
- John Schappert, COO of EA
- Bryan Reynolds, Chief Designer of Zynga
- Klass Kersting, CEO of Gameforge
- Neil Young, CEO ngmoco
- Gareth Davis, Platform Manager of FaceBook
- Bart Decrem, CEO Tapulous
An others. Join 400 other gaming industry leaders for a day of panels, keynote and networking. Register here to receive $50 off your GamesBeat@GDC registration using the following code: GBEATSP.
- 31% of the people who have bought virtual goods have also sold them.
- In-game virtual currency is the most frequently traded virtual good between players
- Sellers of virtual currency have earned a median of $22 in the past year
- 49% of social network gamers who have bought virtual goods also made a sale (median earning $50)
- 25% of virtual goods buyers also made a sale (median earning $98)
- 69% of buyers of virtual goods have not sold virtual goods, however 30% were interested in doing so
- Sellers had a median age of 21, an annual household income of $30K and 89% were male