Entertainment Software Association (ESA) and The NPD Group report that:

  • In 2017 the US video game industry generated a record $36 billion in revenue
  • In 2016 The US video game industry generated $30.4 billion in revenue
  • 2017 revenue increased by 5.6 billion up (18 percent) over 2016
  • 2017 US video game Hardware (including peripherals) was $6.9 billion
  • 2017 US video game Software (including in-game purchases and subscriptions) was $29.1 billion
  • 2016 US video game Hardware (including peripherals) was $5.8 billion
  • 2016 US video game Software (including in-game purchases and subscriptions) was $24.6 billion

 

According to a new report from Allied Market Research: Serious games market by User Type, Application, and Industry Vertical: Global Opportunity Analysis and Industry Forecast, 2017-2023 :

  • The global serious games market was $2,731 million in 2016
  • The global serious games market is projected to reach $9,167 million by 2023
  • This represents a CAGR of 19.2% from 2017 to 2023
  • The consumers segment is anticipated to grow at the highest rate during the forecast period.
  • Asia-Pacific generated $953 million in the serious games market in 2016
  • China is the largest consumer of learning games and tools
  • The consumer business segment accounted for $1,461 million in 2016, and is projected to grow at the CAGR of 18.5% during the forecast period

Zorka.mobi and Adjust released a report on the Russian mobile market for games. You can get the report here.

  • The total revenue of the Russian gaming industry was $1.4 billion USD in 2016 (Source: NewZoo)
  • Russian mobile game revenue was $699.3 million USD in 2016.
  • It’s expected to grow at a CAGR of 12.5% per year
  • Russia has 152,528,000 Gamers
  • 80% of Russian Gamers are Male
  • The Russian mobile market average ARPU is $4.90 USD
  • Android users are retained longer, but monetize less than iOS
  • iOS TOP-10 – 25,000 daily installs (need 80,000 installs in 3-5 days to chart)
  • Android TOP-10 – 40,000 daily installs (need 150,000 installs in 3-5 days to chart)

DFC Intelligence predicts 2016 game software sales to reach $79 billion. This is 8% higher than 2015.

  • Video Game Software Sales will be $98 billion in 2020
  • The market is seeing a CAGR of more than 5 percent
  • The PC Game Market in Asia, North America and Europe will grow to $40 billion by 2020
  • The PC Game Market in Asia, North America and Europe was $30 billion in 2015

SuperData released a new report on the US digital games market. Here are the interesting points:

  • There are 287 Million Mobile Active Gamers in the U.S.
  • $1.2 Billion in U.S. digital game sales for December 2014
  • 11% Year over on year growth in December 2014, compared to December 2013
  • 17% Growth in mobile digital revenues
  • 10% Increase in console digital sales
  • 10% Decrease in social game revenues
  • Average spend on PS4 was $11.09, down from $20 in November 2014
  • Average spend on Xbox One was $6.88, down from $21 in November 2014
  • Average spend on Steam was $2.35, down from $8 in November 2014

According to a new study from Insights Meta:

  • 75 percent of players play both F2P and P2P titles
  • Less than 10% of “pay to play” gamers don’t play free-to-play games
  • 28 percent of P2P players spend money on F2P games
  • 20 percent of F2P-exclusive players spend money on F2P games
  • 36 percent of gamers surveyed said they’d downloaded free content on their console
  • 1/3 of all gaming time is spent on F2P games

The full study is available from Insights Meta. There’s also an interactive infographic if you want to check it out.