GDC is coming up and one session that should be relevant to anyone making a large game that needs the ability scale is on Friday, March 22nd at 1:30 PM in room 2000. Here’s a
link to the announcement. Game development veterans from Boss Fight Entertainment, Certain Affinity, and Intel will be answering questions collected online for anyone interested in client/server architecture.
This is an approach to audience participation that takes full advantage of social media where anyone can ask a question here:
https://www.leaseweb.com/events/game-developers-conference-sf-2019, or on Twitter @GamesNetworker using the hashtag #GDCBackendAMA.
After the session, Leaseweb has promised to post the responses in a blog post on their site. Maybe we ca
n get someone there to live tweet the session.
DFC Intelligence predicts 2016 game software sales to reach $79 billion. This is 8% higher than 2015.
Video Game Software Sales will be $98 billion in 2020
The market is seeing a CAGR of more than 5 percent
The PC Game Market in Asia, North America and Europe will grow to $40 billion by 2020
The PC Game Market in Asia, North America and Europe was $30 billion in 2015
SuperData released a new report on the US digital games market. Here are the interesting points:
There are 287 Million Mobile Active Gamers in the U.S.
$1.2 Billion in U.S. digital game sales for December 2014
11% Year over on year growth in December 2014, compared to December 2013
17% Growth in mobile digital revenues
10% Increase in console digital sales
10% Decrease in social game revenues
Average spend on PS4 was $11.09, down from $20 in November 2014
Average spend on Xbox One was $6.88, down from $21 in November 2014
Average spend on Steam was $2.35, down from $8 in November 2014
Digital TV Research, one quarter of all TVs will be connected by 2018.
That’s 759 million TVs connected to the internet around the world by 2018
By the end of 2013, there will be 307 million connected TVs globally
The market share growth is increasing rapidly from 5.1% (115 million Tvs) to 12.4% in 2013 and 26.8% in 2018 Connected TVs were at a 5.1% share in 2010 — some 115 million TV sets.
Games consoles connected to the internet will rise to 176 million by 2018, twice that of 2012
Smart TVs will be 34% of the 2018 total (259 million) TVs
The global number of connected TV sets using streaming or set-top boxes was 4 million in 2010
By 2018, there will be 126 million TVs connecting via streaming or set-top boxes
I just uploaded a presentation I’ve given in different flavors over the past few years on launching MMO games. Here it is:
According to an interview with Eurogamer, Turbine’s revenue estimates for 2011 suggest that the PC MMO market will be worth $2 billion
The company expects the Console MMO market to be relatively untapped in 2011 and estimate it to be worth $2.3 billion in revenue.